I am doing some practice making a 3d game but am experiencing some extreme lag when one of my enemies collides with a wall, any ideas on what could be the issue. I just used the simplified convex mesh when making their collision shapes. Is this the issue? Should i do a simple shape instead?
Let me know if anymore info is needed. I’m still new to a lot of this.
Only use advanced shapes for non-moving static geometry, even then only when necessary.
Seemed like your enemy’s propeller caused the lag specifically, I’m guessing it had a complex collision shape that triggers a ton of calculations when using move_and_slide