3D model, stairs doesn't show the end (edge) od it

Godot Version



If you play my game that you can download: Release teleporter, lift automatic back · technoviumunlimited/technovium_opleiding_1 · GitHub
at some point when you want to go to stairs, you don’t see the edge.

How to fix this to see edge of the stairs? what are the options?

Not sure what you mean by edge. Could be a few things:

  1. stairs mesh might have flipped normals.
  2. Lighting might be insufficient.
  3. Material might not be reflective enough, or it has some kind of alpha perhaps?
  4. Node might have weird scaling (inverting it or something).