3D Omni Lights cut in half after exporting to Web

Godot Version

4.2.2

Question

The Omni Lights get cut in half and the directional light also acts weird, I’m assuming because the browser renderer is different
How can I fix this?

1 Like

Have you searched for issues on the godot gitbub for this? If there isnt one, perhaps you could open one and create a minimal example.

Also, does the issue persist if you use the latest release candidate 4.3rc3? Perhaps it is something already fixed?

Just backup your project before opening in 4.3 because it updates it to 4.3

Importing to 4.3 didnt fix it, I tried searching everywhere on the internet
Didn’t find anything

I would encourage you to open an issue on github then.

If you can, make a small simple example project that shows the problem. That will help them isolate the issue.

1 Like

I still need help on this, github didn’t help as well