Currently building a 3D RTS from the ground up in Godot, you can find the tutorial series on youtube about my journey so far on here: Making a 3D RTS in Godot
This is the first series on the channel, aimed towards building a 3D RTS style game, some of the godot topics include navigation, perfomance optmizations, collision detection without physics and other RTS related content such as a managing gamedata through a spreedsheet, fog of war, and more. Also there are some tutorials on building assets with other opensource tools such as Blender and importing them in Godot, check it out if you are interested! Nanotech Gamedev on YT