Godot Version
Godot Engine v4.3.stable.official.77dcf97d8
Vulkan 1.3.250 - Forward+ - Using Device #0: AMD - Radeon RX 580 Series
Question
Log below shows that several resources that do indeed exist in game refuse to load. Could my Pak file be exported incorrectly or not readable? Unfortunately I can’t find much info on best practices or tweaks for exporting. I also can’t find anything in the log that sounds to me like it would be a big indicator as to
USER ERROR: No loader found for resource: res://Graphics/UI/CursorM.png (expected type: )
at: _load (core/io/resource_loader.cpp:291)
USER ERROR: Cannot open file 'res://Graphics/UI/HBW.theme'.
at: load (core/io/resource_format_binary.cpp:1214)
USER ERROR: Failed loading resource: res://Graphics/UI/HBW.theme. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:283)
USER ERROR: Error loading custom project theme 'res://Graphics/UI/HBW.theme'
at: initialize_theme (scene/theme/theme_db.cpp:72)
USER ERROR: Attempt to open script 'res://addons/dialogic/Resources/CharacterResourceLoader.gd' resulted in error 'File not found'.
at: load_source_code (modules/gdscript/gdscript.cpp:1094)
USER ERROR: Failed loading resource: res://addons/dialogic/Resources/CharacterResourceLoader.gd. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:283)
USER ERROR: Condition "res.is_null()" is true. Returning: false
at: add_custom_resource_format_loader (core/io/resource_loader.cpp:1241)
USER ERROR: Attempt to open script 'res://addons/dialogic/Resources/TimelineResourceLoader.gd' resulted in error 'File not found'.
at: load_source_code (modules/gdscript/gdscript.cpp:1094)
USER ERROR: Failed loading resource: res://addons/dialogic/Resources/TimelineResourceLoader.gd. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:283)
USER ERROR: Condition "res.is_null()" is true. Returning: false
at: add_custom_resource_format_loader (core/io/resource_loader.cpp:1241)
USER ERROR: Attempt to open script 'res://addons/dialogic/Resources/CharacterResourceSaver.gd' resulted in error 'File not found'.
at: load_source_code (modules/gdscript/gdscript.cpp:1094)
USER ERROR: Failed loading resource: res://addons/dialogic/Resources/CharacterResourceSaver.gd. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:283)
USER ERROR: Condition "res.is_null()" is true. Returning: false
at: add_custom_resource_format_saver (core/io/resource_saver.cpp:235)
USER ERROR: Attempt to open script 'res://addons/dialogic/Resources/TimelineResourceSaver.gd' resulted in error 'File not found'.
at: load_source_code (modules/gdscript/gdscript.cpp:1094)
USER ERROR: Failed loading resource: res://addons/dialogic/Resources/TimelineResourceSaver.gd. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:283)
USER ERROR: Condition "res.is_null()" is true. Returning: false
at: add_custom_resource_format_saver (core/io/resource_saver.cpp:235)
USER ERROR: Cannot open file 'res://GameMaster.tscn'.
at: load (scene/resources/resource_format_text.cpp:1367)
USER ERROR: Failed loading resource: res://GameMaster.tscn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:283)
USER ERROR: Failed to instantiate scene state of "res://GameMaster.tscn", node count is 0. Make sure the PackedScene resource is valid.
at: instantiate (scene/resources/packed_scene.cpp:142)
USER ERROR: Failed to instantiate an autoload, path is not pointing to a scene or a script: res://GameMaster.tscn.
at: start (main/main.cpp:3688)
USER ERROR: Cannot open file 'res://Audio/AudioManager.tscn'.
at: load (scene/resources/resource_format_text.cpp:1367)
USER ERROR: Failed loading resource: res://Audio/AudioManager.tscn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:283)
USER ERROR: Failed to instantiate scene state of "res://Audio/AudioManager.tscn", node count is 0. Make sure the PackedScene resource is valid.
at: instantiate (scene/resources/packed_scene.cpp:142)
USER ERROR: Failed to instantiate an autoload, path is not pointing to a scene or a script: res://Audio/AudioManager.tscn.
at: start (main/main.cpp:3688)
USER ERROR: Cannot open file 'res://scripts/UI/HUD.tscn'.
at: load (scene/resources/resource_format_text.cpp:1367)
USER ERROR: Failed loading resource: res://scripts/UI/HUD.tscn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:283)
USER ERROR: Failed to instantiate scene state of "res://scripts/UI/HUD.tscn", node count is 0. Make sure the PackedScene resource is valid.
at: instantiate (scene/resources/packed_scene.cpp:142)
USER ERROR: Failed to instantiate an autoload, path is not pointing to a scene or a script: res://scripts/UI/HUD.tscn.
at: start (main/main.cpp:3688)
USER ERROR: Cannot open file 'res://scripts/UI/MainMenu.tscn'.
at: load (scene/resources/resource_format_text.cpp:1367)
USER ERROR: Failed loading resource: res://scripts/UI/MainMenu.tscn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:283)
USER ERROR: Failed to instantiate scene state of "res://scripts/UI/MainMenu.tscn", node count is 0. Make sure the PackedScene resource is valid.
at: instantiate (scene/resources/packed_scene.cpp:142)
USER ERROR: Failed to instantiate an autoload, path is not pointing to a scene or a script: res://scripts/UI/MainMenu.tscn.
at: start (main/main.cpp:3688)
USER ERROR: Attempt to open script 'res://scripts/ScoreCounter.gd' resulted in error 'File not found'.
at: load_source_code (modules/gdscript/gdscript.cpp:1094)
USER ERROR: Failed loading resource: res://scripts/ScoreCounter.gd. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:283)
USER ERROR: Failed to instantiate an autoload, can't load from path: res://scripts/ScoreCounter.gd.
at: start (main/main.cpp:3672)
USER ERROR: Attempt to open script 'res://scripts/QuestVars.gd' resulted in error 'File not found'.
at: load_source_code (modules/gdscript/gdscript.cpp:1094)
USER ERROR: Failed loading resource: res://scripts/QuestVars.gd. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:283)
USER ERROR: Failed to instantiate an autoload, can't load from path: res://scripts/QuestVars.gd.
at: start (main/main.cpp:3672)
USER ERROR: Attempt to open script 'res://scripts/KeyIndex.gd' resulted in error 'File not found'.
at: load_source_code (modules/gdscript/gdscript.cpp:1094)
USER ERROR: Failed loading resource: res://scripts/KeyIndex.gd. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:283)
USER ERROR: Failed to instantiate an autoload, can't load from path: res://scripts/KeyIndex.gd.
at: start (main/main.cpp:3672)
USER ERROR: Attempt to open script 'res://scripts/Cheats.gd' resulted in error 'File not found'.
at: load_source_code (modules/gdscript/gdscript.cpp:1094)
USER ERROR: Failed loading resource: res://scripts/Cheats.gd. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:283)
USER ERROR: Failed to instantiate an autoload, can't load from path: res://scripts/Cheats.gd.
at: start (main/main.cpp:3672)
USER ERROR: Attempt to open script 'res://addons/dialogic/Core/DialogicGameHandler.gd' resulted in error 'File not found'.
at: load_source_code (modules/gdscript/gdscript.cpp:1094)
USER ERROR: Failed loading resource: res://addons/dialogic/Core/DialogicGameHandler.gd. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:283)
USER ERROR: Failed to instantiate an autoload, can't load from path: res://addons/dialogic/Core/DialogicGameHandler.gd.
at: start (main/main.cpp:3672)
USER ERROR: Cannot open file 'res://levels/boot_menu/boot_menu.tscn'.
at: load (scene/resources/resource_format_text.cpp:1367)
USER ERROR: Failed loading resource: res://levels/boot_menu/boot_menu.tscn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:283)
USER ERROR: Failed loading scene: res://levels/boot_menu/boot_menu.tscn.
at: start (main/main.cpp:3897)