A Screen Bug - Render Stripes

Godot Version

Godot 4.4 Mono

Question

Hello community, I created a simple project on Android and used debugging during testing I found this bug on the screen - strange stripes all over the screen. Has anyone encountered this problem, how to fix it?

Someone else posted a similar bug about a week ago (unless it was you?), and IIRC they said it was a specific device (I think a Samsung phone?) that had the problem.

If you only see this in Android, I’d post a bug on the Godot bugtracker.

I posted this for the first time, I solved the problem with switching from MobileDevice to CompobilityMode. but still it does not solve the problem on mobile platforms. In my opinion it looks like a Vulkan rendering error, it indicates a loss of rendering surface. The reason may be my drivers, but this is also just a guess