How can I improve my recursive portals system?
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0
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5
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April 21, 2025
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Godot Freezing and Crashing Constantly
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14
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519
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April 14, 2025
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How to fix shadow smearing?
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0
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18
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April 10, 2025
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Rendering bugs in Godot 4.4
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7
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50
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April 9, 2025
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Replacement shader for the Camera (just like Unity's Camera.SetReplacementShader())?
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1
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20
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April 2, 2025
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When in the frame do SubViewports render?
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3
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38
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March 27, 2025
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How can I grab an Image from a Viewport without causing stuttering?
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2
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24
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March 23, 2025
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A Screen Bug - Render Stripes
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2
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31
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March 23, 2025
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Weird rendering bug when using nearest filter (Windows 11 NVIDIA GPU)
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2
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18
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March 22, 2025
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3D Mesh Deformation
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0
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69
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March 18, 2025
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Render custom gpu image buffer
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0
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28
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March 13, 2025
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Compositing multiple cameras to layer objects at vastly different distances
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1
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51
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March 6, 2025
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Mobile Renderer For Godot Android doesn't work
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2
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27
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February 27, 2025
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Meshes clipping through each other at distance
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1
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47
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February 15, 2025
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Render on top new created 3D labels for popup numbers
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4
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39
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February 13, 2025
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Updating MultiMesh instance colors in _process()?
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2
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78
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February 10, 2025
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LightmapGI makes scene significantly darker
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2
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165
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January 24, 2025
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Make fullscreen fully fill the screen (incl. status bar)
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2
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83
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January 16, 2025
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Exclude Sprite3D from Viewport pixelation, but maintain depth
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0
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41
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January 9, 2025
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Blend shapes mess up normal maps
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14
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215
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January 6, 2025
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Can Godot draw 10k sprites or more using RenderingServer?
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2
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77
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December 18, 2024
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Rendering objects relative to other objects, without y-sort or z
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3
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60
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December 17, 2024
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Reparenting the window handle
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0
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29
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December 13, 2024
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Is there a way to bake shadow maps?
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3
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157
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January 4, 2025
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Rendering 1 pixel width lines
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0
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57
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December 5, 2024
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Camera information for `VisibleOnScreenNotifier3D`
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8
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51
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December 3, 2024
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Runtime texture generation produces black border on edges
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3
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82
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December 2, 2024
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PointLight2D clipping through light occluder
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0
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40
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November 8, 2024
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Duplicate Rendering Issue with Spotlights Using BackBufferCopy and Color Dodge Blend Mode
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0
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15
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November 2, 2024
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Rendering issue in Godot: wave mesh parts incorrectly appearing in front
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2
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66
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October 30, 2024
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