Exclude Sprite3D from Viewport pixelation, but maintain depth
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0
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16
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January 9, 2025
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Blend shapes mess up normal maps
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13
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89
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January 6, 2025
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LightmapGI makes scene significantly darker
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1
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103
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December 19, 2024
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Can Godot draw 10k sprites or more using RenderingServer?
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2
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51
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December 18, 2024
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Rendering objects relative to other objects, without y-sort or z
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3
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28
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December 17, 2024
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Reparenting the window handle
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0
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10
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December 13, 2024
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Is there a way to bake shadow maps?
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3
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39
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January 4, 2025
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Rendering 1 pixel width lines
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0
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27
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December 5, 2024
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Camera information for `VisibleOnScreenNotifier3D`
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8
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29
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December 3, 2024
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Runtime texture generation produces black border on edges
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3
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26
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December 2, 2024
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PointLight2D clipping through light occluder
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0
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25
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November 8, 2024
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Duplicate Rendering Issue with Spotlights Using BackBufferCopy and Color Dodge Blend Mode
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0
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8
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November 2, 2024
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Rendering issue in Godot: wave mesh parts incorrectly appearing in front
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2
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25
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October 30, 2024
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Problem of vulkan
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2
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81
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October 29, 2024
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Is it possible to create a "projection" effect using the overlap of 3D meshes?
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3
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30
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October 11, 2024
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Rendering large amount of modular assets
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0
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16
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September 29, 2024
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How to get a world environment node that looks like the editor defaults
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2
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33
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September 27, 2024
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Godot Rendering Priorities: September 2024
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0
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126
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September 23, 2024
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