I would like to create a rectangle for a health bar, other shapes for various HUDs, etc., but I would like the texture to keep on scrolling. Something like this: https://youtu.be/Fs7SOo6Zxv4?si=B0D3mmEGGNPx70I1&t=2048 . See 34:08.
See the logo on bottom left? It’s like it’s a mask that has a texture that keeps on scrolling infinitely. So I believe I need a mask image for that, then I need to provide UV coordinates that maps to another texture image and the coordinates will keep on scrolling. So how to do that in Godot?