Godot Version
v4.3 (or 4.4 dev 3 early build)
Question
Hi. I'm developing a game similar to Hotline Miami, and I want to add a shadow shader for walls like in Hotline Miami:
I want to do this for my game, and using this shader with Godot Shaders I have not been able to do it for my tile map. Tried to use material both on top of the tile map itself, and separately on the tileset tiles. The main problem is that the shadow of the tile itself is cut off by the border of the tile (first screenshot), or when trying to rescale the tiles themselves are broken (second screenshot). Perhaps it is possible to display the shader renderer more than the tile itself?