A simple, web-based tilemap editor

Hey folks!

In my free time, I’m making Sprite Fusion, a tilemap editor that runs in the browser. I wanted it to be the easiest to use: draw my map, click export, that’s it.

I recently implemented a Godot 4.3 map export with supports of collision layers. But it can also export to Godot 3 :slight_smile:

So far, I implemented the essential features set for a tilemap editor:

  • Save / load projects
  • Layering & collisions
  • Autotile support
  • Single-click exports
  • Multi-level design

But I’m open to any suggestions ! So feel free to drop any ideas.

Cheers!

8 Likes

Impressive! I wish you, that many people will use your editor. Good luck :slight_smile:

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Thank you! :slight_smile:

very cool

1 Like