In my free time, I’m making Sprite Fusion, a tilemap editor that runs in the browser. I wanted it to be the easiest to use: draw my map, click export, that’s it.
I recently implemented a Godot 4.3 map export with supports of collision layers. But it can also export to Godot 3
So far, I implemented the essential features set for a tilemap editor:
Save / load projects
Layering & collisions
Autotile support
Single-click exports
Multi-level design
But I’m open to any suggestions ! So feel free to drop any ideas.
You can now add custom tile data attributes (per-tile or per-tile instance) in Sprite Fusion. Good news is that the built-in Godot exporter will automatically set these custom properties in Godot
Hi, I’m just using it for my game and really enjoy it, thanks
I think it would be a huge improvement to add possibility of replacing old tileset image with modified one (just like it works in godot for tileset). In such a scenario one can change color / design of some tiles and just reload image with no additional modifications in sprite fusion required.