Hey folks!
In my free time, I’m making Sprite Fusion, a tilemap editor that runs in the browser. I wanted it to be the easiest to use: draw my map, click export, that’s it.
I recently implemented a Godot 4.3 map export with supports of collision layers. But it can also export to Godot 3
So far, I implemented the essential features set for a tilemap editor:
- Save / load projects
- Layering & collisions
- Autotile support
- Single-click exports
- Multi-level design
But I’m open to any suggestions ! So feel free to drop any ideas.
Cheers!