A simple, web-based tilemap editor

Hey folks!

In my free time, I’m making Sprite Fusion, a tilemap editor that runs in the browser. I wanted it to be the easiest to use: draw my map, click export, that’s it.

I recently implemented a Godot 4.3 map export with supports of collision layers. But it can also export to Godot 3 :slight_smile:

So far, I implemented the essential features set for a tilemap editor:

  • Save / load projects
  • Layering & collisions
  • Autotile support
  • Single-click exports
  • Multi-level design

But I’m open to any suggestions ! So feel free to drop any ideas.

Cheers!

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Impressive! I wish you, that many people will use your editor. Good luck :slight_smile:

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Thank you! :slight_smile:

very cool

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Hey folks!

You can now add custom tile data attributes (per-tile or per-tile instance) in Sprite Fusion. Good news is that the built-in Godot exporter will automatically set these custom properties in Godot :slight_smile:

Let me know your thoughts!

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Hi, I’m just using it for my game and really enjoy it, thanks :slight_smile:
I think it would be a huge improvement to add possibility of replacing old tileset image with modified one (just like it works in godot for tileset). In such a scenario one can change color / design of some tiles and just reload image with no additional modifications in sprite fusion required.

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Thanks for your message! Good idea, I’ll put that on my todo list :slight_smile:

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This is an awesome idea. I could see this as a really great way to collaborate with other people. I would happily support a project like this.

Are you still working on this?

Hey, yes I’m still working on it :slight_smile: But it’s a side passion project, so no ETA on this!

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