A tool script to convert RPG Maker 2000/2003 chipset to Godot 4 tileset

Just released a script that seamlessly converts RPG Maker 2000/2003 tilesets to Godot-compatible formats.
How to Use
At first, download this file (Gist URL) to one Godot 4 project.
Important: Before using, please ensure the res://output directory is clear.
Place the Chipsets images you want to convert into the res://input directory. Open this script in Godot 4 and run it using the shortcut Ctrl + Shift + X. After waiting a few seconds, you can find the converted .tres files in the res://output directory.

In the generated .tres file, there are four sections. The first two sections correspond to RPG Maker’s autotiles (specifically Part A and Part D from RPG Maker 2000/2003), which can be used in Godot’s Tilemap terrains. The third section is for waterfall animations (corresponding to Part C), and the fourth section corresponds to Part E and Part F.
This script only handles the stitching of the autotiles themselves and does not manage the transitions between different elements (for example, the transition between snowy terrain and snow-capped mountains might have issues). Consider adding a TileMapLayer to address this.

Gist URL: Convert RPG Maker 2000/2003 Chipset to Godot 4 Tileset · GitHub

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