Just released a script that seamlessly converts RPG Maker 2000/2003 tilesets to Godot-compatible formats.
How to Use
At first, download this file (Gist URL) to one Godot 4 project.
Important: Before using, please ensure the res://output directory is clear.
Place the Chipsets images you want to convert into the res://input
directory. Open this script in Godot 4 and run it using the shortcut Ctrl + Shift + X
. After waiting a few seconds, you can find the converted .tres
files in the res://output
directory.
In the generated
.tres
file, there are four sections. The first two sections correspond to RPG Maker’s autotiles (specifically Part A and Part D from RPG Maker 2000/2003), which can be used in Godot’s Tilemap terrains. The third section is for waterfall animations (corresponding to Part C), and the fourth section corresponds to Part E and Part F.This script only handles the stitching of the autotiles themselves and does not manage the transitions between different elements (for example, the transition between snowy terrain and snow-capped mountains might have issues). Consider adding a TileMapLayer to address this.
