Godot Version
4.5.1 Stable
Question
Is it a better practice to use the getter / setter or directly the property? Or just a preference thing?
for example should I use:
basis = Basis()
vs
set_basis(Basis())
Or
if event.pressed and event.keycode == KEY_ESCAPE
vs
if event.is_pressed() and event.get_keycode() == KEY_ESCAPE