Adding a Rigid Body shape from blender.

Godot V4

I made a model in Blender and I’m trying to give it a collider so that with my game specifically i can pick it up and move it around. I have done it with base cubes and spheres with the Rigid Body and mesh’s but I don’t understand how to with the model from Blender.

  1. Select the model in the FileSystem by clicking on it.
  2. Click on the Import tab in the upper left-hand corner.
  3. Click the Advanced… button.
  4. Select the MeshInstance3D in the Scene tab.
  5. Check the Physics check box on the right under Generate.
  6. Change any other information like layers or masks.
  7. Repeat for every MechInstance3D in the model.
  8. Click the Reimport button.

So i did what you said. My shape transformed into a larger model and a box.

Gonna need more info. Can you show some screens shots what it looked like in Blender and what it looks like in Godot?

This is what the box should look like

And this is what the box looks like when i start the game

NVM sorry, i fixed it with a rigid body