Adding Signal in C# doesn't provide the method

Godot Version

4.4.1

Question

Hey, just running into this issue and I’m not sure how to solve it, see image:

https://imgur.com/2b21f30d-a883-4df3-9494-a2b2b640411e

I’ve got an Area2D node called Meteor with a script attached. When I add the “body_entered” signal, it connects fine and I see the message: “Connect body_entered to ‘on_body_entered’” but I believe it should auto populate the correct function and instead nothing changes?

I’m using the latest (4.4.1) in the C# version. I’m not sure how to get it to auto-generate correctly.

]As a note, ignore the disconnect message above it, I disconnected the node and reconnected it to get the screenshot.