Godot Version
4.2.1
Question
I’m intending on implementing a dynamic text-reveal system that fades in letters/words/phrases one-by-one (Visual Novel esque) and can also apply styling and animation to individual letters/words/phrases.
I want this to be as lightweight and extensible as possible, and I’ve been considering two different starting points for the implementation:
- Instance each letter as a Label UI node.
- Instance each letter as a MeshInstance2D with a TextMesh mesh.
I believe the latter will probably be the better choice, but I’m wondering if there’s anything I’m overlooking here. Any advice is greatly appreciated ^-^