4.6.1
Hello All,
I’m a complete noob and want to eventually make myself a semi-realistic beekeeping simulator because I miss beekeeping(gave it up because I can’t maintain them well while looking after an infant) and don’t see anything like that on the market currently.
I’m just taking first steps and following tutorials. I want to start applying what I’m learning but can’t wrap my head around how to make what I want. I want to make a frame (bee hive frame) with hexagonal cells. Obviously it doesn’t need to be hyper-realistic but if I work on creating a single cell, to make it even remotely realistic, Each frame would have a possible 100+ cells. I’m definitely not an expert but I’m going to guess it would not be a good idea to treat each cell as a different component. Right?
What I want to do is have fixed POV on a side of a bee frame without anything on it for now so I can work on coding different events.
For example let’s say a bee frame is 10x5 cells and each cell has a chance of being one type or another. If I treat each cell as a node, am I right? Would this be poorly optimized and too much to do?
Am I over-estimating what that would take?
Does anyone have any suggestions for how to think about this?
Any examples of similar designs?
Sorry if this is the wrong place!