Godot Version
Godot 4.3
Question
Does anyone have advice or a preferred way for syncing Tweens across multiple clients in a multiplayer game?
I’ve been developing a multiplayer game for the past few months and recently started exploring how to sync animations over a network. Through my research, I found that animations using Tweens can be synchronized using two main approaches: either by adding each tweened property to a MultiplayerSync node or by creating an RPC to call Tween.play() on each client. I was wondering if there are other effective methods for syncing Tweens across a network and which approach is generally preferred.