After porting from Godot 3.6.2 to Godot 4.6.2, TileMaps became null/invisible.

Godot Version

Porting game from Godot 3.6.2 to Godot 4.6.2

What I tried so far

  • Extracted tilemap layers as individual tilemaplayer nodes
  • I tried copying the data from the .tscn files from Godot 3 to Godot 4
  • I played around with the settings in the editor.

Question

This being a game with 100 levels, I must really find a way to bring back the tiles. I want to know how to do that. Help is appreciated :heart: