Godot Version
Porting game from Godot 3.6.2 to Godot 4.6.2
What I tried so far
- Extracted tilemap layers as individual tilemaplayer nodes
- I tried copying the data from the .tscn files from Godot 3 to Godot 4
- I played around with the settings in the editor.
Question
This being a game with 100 levels, I must really find a way to bring back the tiles. I want to know how to do that. Help is appreciated ![]()