all the ways to get the global position of a node in godot 3D

Godot Version

Godo_v4.1-

Question

The only way I know how to acces the global position of a node3D through code is using "global_transform.origin". Are there any other ways to acces this in a less roundabout way like for example accesing the position in local space using "position"?

There is global_position too :slight_smile:

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