Allowing Control to be resized while keeping it in the corner?

Godot Version

4.2.1

Question

Is it even possible? The default

Control
| - TextureRect

tree structure with the TextureRect anchor preset set to Bottom Right succeds at keeping the node in the corner, but prevents scaling, if I get the scaling to work, then it’s position can change from the corner to somewhere else

I feel like I checked every setting, but no luck

Probably you want to learn about how to handle multiple resolutions.

Try going to your project settings, and setting stretch mode to canvas_items and stretch aspect to expand and you will get what you are probably looking for.