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About the UI category
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1
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700
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April 10, 2024
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How to Set the Pivot to the Upper-Right Corner?
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4
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51
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May 17, 2026
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Outline of my custom UI is too thin
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1
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39
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May 16, 2026
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Displaying Bookmarks in the Godot UI
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1
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39
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May 14, 2026
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Viewport issues with parse_input_event,push_input
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0
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24
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May 13, 2026
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How to the my Window to fit the size of its content?
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1
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30
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May 11, 2026
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Change the Debugger WindowSize
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0
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20
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May 10, 2026
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Label inside the window has text but remains invisible at runtime
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1
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25
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May 10, 2026
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How to make the non visible nodes keep there space in a box Container ?
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3
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28
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May 10, 2026
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Getting multiple InputMap events?
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10
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36
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May 9, 2026
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Adding a interactable text box into a game?
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6
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44
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May 8, 2026
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Help with window scaling
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3
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69
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May 8, 2026
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Viewport and Camera concepts
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8
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47
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May 6, 2026
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Start UI scene with a Control node or a Container
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5
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81
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May 4, 2026
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Help about the viewport
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6
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49
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May 1, 2026
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Scroll Container's scroll bar has size of zero despite being populated. Cannot make it scroll via code
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2
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42
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April 29, 2026
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Autotile on trees/complex clusters
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1
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34
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April 29, 2026
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How to let Panels receive input?
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2
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55
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April 26, 2026
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As soon as an AnimationPlayer has a key for the position of a Control node, it's GlobalPosition becomes NaN
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7
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36
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April 26, 2026
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Is there any purpose for the main UI nodes in Godot?
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4
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49
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April 25, 2026
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Rich text label shifts around text when changing the color dynamically via BBCode
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3
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69
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April 19, 2026
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Reactive set_custom_mouse_cursor only updates when mouse leaves window!
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4
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34
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April 18, 2026
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The GraphEdit node does not remove leftward connections
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1
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52
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April 17, 2026
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Custom Minimum Size is being ignored
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3
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79
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April 17, 2026
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TextureRectangle does appear in HUD
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1
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19
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April 15, 2026
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Scroll Container not working with buttons instantiated while the game is playing
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5
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48
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May 15, 2026
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Advice for a 2D serious game (email UI + learning curve questions)
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5
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183
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April 15, 2026
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Adding Custom MouseCursor Shapes
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4
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36
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April 14, 2026
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Inventory Flickering by Mouse Movement
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6
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56
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April 13, 2026
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Node assets are disabled?
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1
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35
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April 13, 2026
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