Godot Version
4.2
Question
I’m designing a card game. Cards can be equipped to body areas (head, chest, etc). I want to show these with the cards scaled down to something like .2 size for each area and then when the player mouse overs the card it will expand to scale of 1. I’d like to maintain the layout in a container so it flows with window resizing but the container controls the scale.
Any suggestions on how to accomplish this? Sorry if it is a bad question, I’m learning Godot, definitely a noob.