Android intent crash when opening external browser in Godot 4

Hi everyone, I am currently finishing up a mobile utility built in Godot 4.2 that helps creators organize and preview video editing templates before exporting them into external editors. As part of the workflow, I added an external redirect using OS.shell_open() to allow users to quickly access setup guides and app packages from external sources, but I am running into an issue on Android 11 and above where the action silently fails on several test devices.

Specifically, when triggering the intent to open reference documentation on this website, some Samsung and Xiaomi devices fail to launch the default browser unless it is already running in the background. My logcat output hints at an unhandled intent filter or a package visibility problem caused by recent Android security updates, but the Godot documentation does not clarify if additional manifest entries are needed for simple web intents.

Has anyone experienced OS.shell_open() failing to launch standard external URLs on newer Android versions, and do we need to declare specific query tags in the custom Android export template to ensure external browser navigation works reliably?