Android Remote Debug freeze at 66% of "Running on..."

Godot Version

Godot Version 4.3 Android Poco M4 Pro 5G (MIUI Global 12.5.8)

Question

Good day to everyone, I was trying to run my game in my phone, but with the debugging option. I previously exported my game to a APK and it worked on my phone, but for some reason, if I use the Remote Debug, goes fine until the 66% of the “Running on…”
I give many attemps, and normaly it freezes and I have to close it, but sometimes it justs give an error at that point, and return me this in the console:

.
.
.
ADDING: resources.arsc
Signing binary using: 
C:/Users/the_l/AppData/Local/Android/Sdk/build-tools/34.0.0/apksigner.bat sign --verbose --ks <REDACTED> --ks-pass pass:<REDACTED> --ks-key-alias <REDACTED> C:/Users/the_l/AppData/Local/Godot/tmpexport.1734824756.apk
Signed

Installing to device (please wait...): Poco 21091116AG
  editor/export/editor_export_platform.h:182 - Ejecutar: No se pudo instalar en el dispositivo: Serving...
  adb: failed to run abb_exec. Error: device '' not found
  adb: connect error for write: device '' not found
  Performing Incremental Install
  Performing Streamed Install

I have no idea of the error, I am totally sure than is my fault, but I don´t undersant, mainly because I can export to an APK, and I select the usb debugging into my phone. Maybe the android version? Is the only thing that make sense to me.

If you could solve it I will apreciate it.

Thanks and happy holidays!!!