Android won't export my drawings as png

Finally I managed to export my drawing in .png to Android. However, the Drawing folder is found in Document and not Pictures. Here is the code that needed to be modified to export to Android.

func request_storage_permissions():
	if OS.get_name() == "Android":
		# In Godot 4.3, permissions are handled differently
		# You need to declare them in the export template or project settings
		OS.request_permissions()

func export_drawing_to_png():
	var tile_size = tilemap_layer.tile_set.tile_size
	var tilemap_size = (max_bounds - min_bounds + Vector2i.ONE) * tile_size
	
	# Create the viewport for capturing the TileMap rendering
	var viewport := SubViewport.new()
	viewport.size = tilemap_size
	viewport.render_target_clear_mode = SubViewport.CLEAR_MODE_ALWAYS
	viewport.render_target_update_mode = SubViewport.UPDATE_ONCE
	viewport.transparent_bg = false
	viewport.disable_3d = true
	
	# Duplicate the TileMap into a temporary container
	var container := Node2D.new()
	var tilemap_copy := tilemap_layer.duplicate()
	tilemap_copy.position = -min_bounds * tile_size  # Center at the origin
	container.add_child(tilemap_copy)
	viewport.add_child(container)
	
	# Add the viewport to the scene so it gets rendered
	add_child(viewport)
	await RenderingServer.frame_post_draw  # Wait for the rendering to complete
	
	# Retrieve the image from the viewport texture
	var image = viewport.get_texture().get_image()
	
	# Clean up
	remove_child(viewport)
	viewport.queue_free()
	
	# Build the save path - Use user:// for Android compatibility
	var base_dir: String
	if OS.get_name() == "Android":
		# On Android, use the app's internal storage or documents directory
		base_dir = OS.get_system_dir(OS.SYSTEM_DIR_DOCUMENTS)
		if base_dir.is_empty():
			# Fallback to user:// directory (app's internal storage)
			base_dir = OS.get_user_data_dir()
	else:
		# On other platforms, use the Pictures directory
		base_dir = OS.get_system_dir(OS.SYSTEM_DIR_PICTURES)
	
	var drawing_dir := base_dir.path_join("Drawing")
	
	# Ensure the "Drawing" folder exists
	if not DirAccess.dir_exists_absolute(drawing_dir):
		var dir_result = DirAccess.make_dir_recursive_absolute(drawing_dir)
		if dir_result != OK:
			print("āŒ Failed to create directory:", drawing_dir, " Error:", dir_result)
			return
	
	# Create a filename with a valid timestamp
	var timestamp := Time.get_datetime_string_from_system().replace(":", "-").replace(" ", "_")
	var filename := "export_tilemap_" + timestamp + ".png"
	var file_path := drawing_dir.path_join(filename)
	
	print("šŸ“ Attempting to save to:", file_path)
	
	# Save the image as PNG
	var err := image.save_png(file_path)
	if err == OK:
		print("āœ… Export PNG succeeded:", file_path)
		# On Android, also try to copy to a more accessible location
		if OS.get_name() == "Android":
			var accessible_path = "/storage/emulated/0/Pictures/Drawing/" + filename
			var copy_err = image.save_png(accessible_path)
			if copy_err == OK:
				print("āœ… Also saved to accessible location:", accessible_path)
			else:
				print("āš ļø Could not save to accessible location:", copy_err)
	else:
		print("āŒ Error during PNG export:", err)
		print("šŸ“ Tried path:", file_path)

On the other hand, I would like to put the Drawing folder in Picture and not Document.