Angular Limiters Do Not Seem to Work

Godot Version

4.5.1

Question

I’ve been using pinjoint2d to create hinges and such, and I need them to only bend one way. I tried to use the angular limit settings, and it had some effect, but didn’t prevent joints from flexing too far in any direction. Sometimes a joint would end up spinning on its own, without any forces or motors.

How are angular limiters meant to be used, and what else can I try to fix the issue?

Although I wasn’t able to get the angular limits to work, I just used a different method to solve the hinge issue, physically changing the hitboxes to only allow rotation in one direction and enabling collision between both hitboxes.