Godot Version
4.5.1
Question
I’ve been using pinjoint2d to create hinges and such, and I need them to only bend one way. I tried to use the angular limit settings, and it had some effect, but didn’t prevent joints from flexing too far in any direction. Sometimes a joint would end up spinning on its own, without any forces or motors.
How are angular limiters meant to be used, and what else can I try to fix the issue?