Godot Version
Godot 4.3 Stable
Question
So, I have a ragdoll I’ve made and whenever it is created it will get the pose of the character before its physical simulation is started. Meaning it’d have the pose of the character that is killed.
Shown here, This is the game in Godot version 4.2 and the death functions correctly.
However in 4.3, the result is vastly different. Upon instantiating the ragdoll the bones are all set as they normally should be and the physics simulation is started, unlike 4.2’s result the ragdoll reverts back to its default A pose and ignores the skeleton that has been set.
The code for it iterates over every bone and sets it to its ragdoll counter part and begins the simulation. However this doesn’t work in 4.3, even with the “Animate Physical Bones” enabled in the deprecated section of the Skeleton3D.
Been trying for hours to solve, any ideas are welcome.