I have many doors in my 3D scene that all share the same script. It contains door animation and interaction functionality. I use export variables to adjust the specifics of each door instance.
I would like to send a signal when each door animation has finished, but the editor only allows me to connect to a single door instance.
How do I send a signal to a script and every door using that script?
Note: each door has a slightly different animation length.
You can connect a signal from multiple doors to a single script in-editor. Could you share your scene tree and point out what you are trying to do? Could you further explain the big picture, what do you intend to do when a door animation finishes, or is it once every door animation is finished?