animation playback slows down

Godot Version

4.4.1

Question

hello.
I tried to do everything exactly the same step by step based on the tutorial linked below, but there is still an error at the end of the tutorial video: the landing animation is played in slow motion when landing. You can see it from the end of the tutorial (1:05:30-) which doesn’t work for me. The state output is fine, it changes ground-air-landing-ground, but the landing animation is very slow.
The speed of the animations is the same in all of them (0.1sec/frame). What other information is needed for successful troubleshooting?

https://www.youtube.com/watch?v=fuGiJdMrCAk

Thank you in advance for your help.
Jeromos

edit: I made a little video showing the slow-motion part, as well as the scripts and animations.
https://www.youtube.com/watch?v=4skRVt99R58

I think I found a solution, but I don’t know how elegant it is and what kind of problems it will cause later.
First I selected the AnimationTree, then the jump_end animation in the bottom middle. On the right side, in the inspector, I changed the Timeline Length from 1 sec to 0.3 sec, and the landing (jump_end) animation no longer plays in slow motion.

If anyone knows a more professional solution, please let me know.