Animation Sprite get ruined when switching filler to Nearest

Godot Version
4.3

Question
Hi, I’m new to Godot and having an issue with AnimatedSprite2D. When I switch my texture filter from Linear to Nearest to make the pixel sprite clearer, the animation/image gets ruined. How can I fix this
Thanks in advance for the help

this looks like several sprites are overlapping. Can you show your setup?

The problem is probably this: Graphical glitches - Issue #102219

Related: Problem with 2d sprites

Try switching to an older driver version or change the render-mode.

1 Like

Thanks for the help all.
Changing the renderer mode to compatibility seems to fix the issue for now.