Godot Version
4.3
Question
Hey there, I just started reworking my player controller state machine recently, this time working with components made out of nodes, and primarily using the Animation Tree as my state machine. I got my idle/run animation working with blendspace1D, and started looking into how to work those transitions. I am currently stuck trying to get my character to animate while jumping, I really would rather work with expressions, I currently have my Advance Expression Base Node pointing at my CharacterBody2D, while the variable I am referencing in the expression is located in my jump component. How could I fix this?