This animation belongs to an imported scene, so changes to imported tracks will not be saved. To modify this animation, navigate to the scene’s Advanced Import settings and select the animation. Some options, including looping, are available here. To add custom tracks, enable “Save To File” and “Keep Custom Tracks”.
I want to make a 3d animated face using flat eye and face textures
But AnimationPlayer is yellow and I cant view it to add texture changes in animation https://imgur.com/w8lYsjh
I tried to go to every individual animation, saving all of them to file and keep custom tracks https://i.imgur.com/GQS6X6F.png
Ohhh, I see, first if you are creating a new inherited, then right click on the parent node means on the node3d and change type to node3d again. Then save the scene and reopen again, then lets see if its works? I have tested it and its works properly
When you save to file you need to also load that file, the ‘make unique’ screen shot shows all animations are still “built-in”
Make a new AnimationPlayer, manage the library and load the animation you want to edit; or if you are only adding new tracks you can use an Animation Playback track to play from the GLB’s animation player.
I would highly recommend trying out the Animation Playback tracks on a new AnimationPlayer