But inside AnimationTree which I using, i increase TimeScale of animation by some value depends from Attack Speed of character, so animation above is playing more fastly than 1.8 sec., but sound is cutting off (not finishes play).
And question is: how i can call that sounds inside animation like a queue (while previous is playing - not start another one)?
I appreciate you for any help!
P.S. Or maybe I must insert sounds as other way? How you - are do it?
This isn’t something I have experience with in Godot, unfortunately, but if I wanted to solve a problem like that I’d probably use a “call method” track to call a local function that triggers the audio. That moves the audio playback itself out of the animation, which means the animation player won’t tell it to stop or cut it off.