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Hello there!
I have a question about sound queue play when character is animating (like a footsteps or attacking)
I have something like this
But inside AnimationTree which I using, i increase TimeScale of animation by some value depends from Attack Speed of character, so animation above is playing more fastly than 1.8 sec., but sound is cutting off (not finishes play).
And question is: how i can call that sounds inside animation like a queue (while previous is playing - not start another one)?
I appreciate you for any help!
P.S. Or maybe I must insert sounds as other way? How you - are do it?
@hexgrid summon you! =D