Godot Version
4.4.1
Question
I’m having a problem which happens on my web export, but not when I run the app normally. I have an animation that is designed to call play() on an AudioStreamPlayer when the program starts up. This works fine when I run the app normally, but when I export for web, the sound does not play until I click on the app to foreground it.
Since this sound needs to be synced with the animation, having the sounds delay until the user decided to click on the app is throwing everything off. I’m not sure if the issue is with the AudioStreamPlayer or with the Call Method track, but I need this to play at the right time in the timeline.
Is there a way to fix this?
![]()