Godot Version
4.3 stable official (Web Editor :/)
Question
Two animations I have, both of which I tested and in the animation player play seamlessly and perfectly, but when I start the game, one of them, an animation of the character drawing a gun when the game starts, stutters halfway through, I tried adding empty space and naming it delayed_draw in order to maybe let the system load as there is no menu screen yet and it would still stutter, and the other one is the firing animation, which for the first time firing once the game starts stutters once, by not playing and locking in a lower position (Which could be a code error), and once that happens for the rest of the game never happens. If I don’t find a solution I might resort to playing the animations hidden when the main menu is up, but having the game scene loaded during that seems like a bad idea. Thoughts on if it needs to be preloaded somehow or any other solutions?