Godot Version
v4.4.1
Question
Hello everyone, the issue I am having is summarized by the title. I am not able to visualize/use the animations correctly on my 3D model. The animation is hand-made in Blender and exported as .glb together with the model.
When I import the model and preview the animation from the AnimationPlayer included in the import window everything looks perfect, however as soon as I export the animation and load it in my AnimationPlayer they seem to be off. Some joints intersect each other and move completely enexpectedly or not in any way as smooth as I keyframed them.
I have disabled “Optimize” under the AnimationPlayer during import as I’ve read online that might be the issue but nothing changes.
Do you have any clue? Any settings I must change on blender to be compliant with how animations are processed in Godot?