At no time does Godot recognize it as an addon, and the process I did just to download it was different from the YouTube tutorial, because I had to do it manually, and this was because the template did not appear in the asset library within the same engine for me, so for that reason I had to download it from its repository, but now I don’t know how to proceed.
I’ve done it before, and nothing is visible. Also, when I move the unzipped folder to a folder called addons, there are things that disappear or are not visible.
Make sure to use that, if the asset lib is broken you can try downloading a release directly. Click on the link under Assets titled “nobodywho-godot-v5.x.x.zip”
This addon doesn’t seem to have a plugin.cfg I’m assuming because it’s entirely within the gdextensions. So reloading the project should allow you to access nobodywho nodes and resources.
I don’t understand, what is the issue? The warning is tell you response isn’t used in the function, I’d assume the tutorial will eventually address that, if they don’t the same warning says how you can ignore the issue by changing it’s name to _response
I’m trying to debug the operation on a more minimalist scale, but the Godot debugger tells me two errors:
The first is that the response parameter is not used:
W 0:00:00:922 The parameter “response” is never used in the function “_on_nobody_who_chat_response_finished()”. If this is intended, prefix it with an underscore: “_response”.
UNUSED_PARAMETER
aichat.gd:18
The second is that once I run the scene (even though it has this bug that can’t be fixed),
it tells me:
E 0:00:00:916 proto.gd:7 @ _ready(): Signal ‘pressed’ is already connected to a given callable ‘Control(proto.gd)::_on_button_pressed’ in that object.