Anyone know why sprites are getting distorted?

Godot Version

4.6

Question

My player sprite broke when i replaced the placeholder with the actual sprite.

ive been using an online tutorial to help create a base for a 2d game, “Make a 2D Action & Adventure RPG in Godot 4” by Micheal Games on youtube. ive been using the free sprites he provides, and have decided to replace them with my own, starting with the player. it looks normal in the viewport even when resized, but when i playtest the game, it gets super pixelated and distorts when it moves, not slightly either, almost as if it was being partially reset to its original size?
Animation

Are you using an AnimationPlayer with scale keyframes to play these animations?

I am using an animation Player, not sure what kind of frames.
the sprite itself is sized up to (2,2)