Anyone read the Godot Shaders Bible yet?

I am looking for reviews of the Godot Shaders Bible.

Have you read it? How do you like it? The Price is a bit high for me to buy it blindly.

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It would be helpful to provide a link.

I think it’s https://jettelly.com/store/the-godot-shaders-bible and I’ve also thought about it but worry about the price to value.

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Too bad the free sample requires you to sign up for the newsletter. :roll_eyes:

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Which I did :joy: maybe I could review the free sample

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Yes do that…! I have no idea about shaders.

I hate when they do that… I’ll get a trash mail address but I have no clue about shaders. The sample might be gibberish to me.

I grabbed the free version, and I’d say it’s worth trying out. The free version is 349 pages and appears to cover the first 4 chapters of the book.

A brief perusal of the book reveals that it seems to be very technical, but it also appears to explain everything quite well. There are some weird font issues in the PDF, but everything seems readable.

I’d recommend grabbing the free version and then unsubscribing. I noticed that the PDF download link they sent went into GMail’s Promotions tab.

There are a ton of links to documentation, screenshots and diagrams. It looks pretty professional other than the rendering issues.

I’ll probably read through it at some point, and if I do I’ll try to put up a more thorough review.

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Do we need a bible?
We have a living, breathing prophet in @FencerDevLog.

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hahaha… I bought his Zero to Game book and can really recommend it. Once I am done with it I plan to write a review.

I am not so fond of the religious analogy though. So… I see the video courses or tutorials as the :angry_face_with_horns:

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At this point, having the word “bible” in a programming book title is not really a religious reference (to the actual bible). There’s a long history of naming thick, comprehensive technical books - “bibles [of some topic]”. It’s kind of a trope that signifies that the author’s intentions were to go deep and wide into the topic.
Just search “programming bible” on any large online book store and you’ll see what I mean. It leaked into other fields as well, for example a drawing book called “Dynamic Bible”. There’s also a fair amount of “superbibles” :smiley:

In the above example in may actually be religious, if you know what I mean :wink:

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I hate people using fear to sell educational books.

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FOMO is one of the standard sales tactics, but ai bros are bringing it up a couple notches - using existential dread :rofl:

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Hi. I wonder if you would mind sharing with me that file somehow?

Thankyou!

I only have the free version and never got around to reading it.

Please don’t ask people to help you steal.

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When analyzing the description above, we can identify two key components that deserve
closer attention: vertex matrices and materials, with the latter being essential when rendering a mesh. In computer graphics, we must consider both the numerical information that defines an object — its geometry, coordinates, and attributes — and the visual resources that allow it to be displayed on screen. Understanding this duality between data (geometry, coordinates, attributes) and visual representation (materials, textures, shaders) is essential to our role as technical artists.

Tangents and bitangents are also important, though they play a slightly lesser role than normals in basic visual effects. Continuing with the paper analogy, if we assume the sheet has four vertices and four normals, we can also define four tangents and four bitangents associated with them.

Together, normals, tangents, and bitangents form a local coordinate system for the model’s surface. This system is essential when applying normal maps and advanced lighting effects.
This foundational concept will be crucial as we design, optimize, and refine our shaders and visual effects, allowing us to understand how geometry and graphical resources interact in the creation of 3D environments and characters.

Dear Fabrizio, please do not take it as an offense, but even the congress speeches of the Communist Party of the Soviet Union qualify as ‘clear, step-by-step introduction’ better than these.

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It’s nice to meet someone who knows what they’re talking about. :+1:

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Trust me, little difference from the pompous EU parliament or US Congress meetings :wink:

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On the surface, maybe. But the Soviet Union is no more (I was personally involved in its collapse), while the things you listed still exist. Although, of course, the spirit remains—they’ve already deleted a few of my threads here and haven’t answered my direct questions — it’s really brought back a wave of nostalgia. I guess we’ve gotten a bit carried away with politics.

On the topic:

If these conditions exist, you should stay away from the offer—it’s better not to get involved. Usually, there’s nothing good to expect—useful things aren’t promoted that way.

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