Godot Version
Godot 4.3
Question
Hello,
With the new Compositor in 4.3, I’m planning on moving all my janky gdshaders that are on 3d meshes sitting in front of my character’s camera into CompositorEffects.
I was just going to use the tutorial from The Compositor — Godot Engine (stable) documentation in English but replace the glsl code with what I have for my gdshaders (adjusted for language syntax).
Is there anything I should watch out for? Thank you!