Godot Version
v4.2.1.stable.mono.official [b09f793f5]
Question
I am creating a state machine with node-less scripts, because of this I have gotten into a side track reading about refcounted vs Objects.
Is there anyway to see when a RefCounted object has been freed?
I haven’t tried it, but I guess this could work?
What users might not realize is that notifications exist for types other than Node alone, for example:
public override void _Notification(int what)
{
if (what == NotificationPredelete)
{
GD.Print("Goodbye!");
}
}
Tested it in gdscript, seems to work:
class_name DeleteTestObject
extends RefCounted
func _notification(what):
if what == NOTIFICATION_PREDELETE:
print("Bye")
Create object and unreference it after 1 sec
extends Node
var object: DeleteTestObject
func _ready():
object = DeleteTestObject.new()
get_tree().create_timer(1).timeout.connect(func(): object = null)
Prints “bye”
Thank you, I will give it a try!
Yep, This seems to work. Thank you very much!
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