Godot Version
` func _process(delta: float) → void:
var input := Vector3.ZERO
input.x = Input.get_axis("move_left", "move_right")
input.z = Input.get_axis("move_forward", "move_back")
apply_central_force($twistpivot.basis * input * speed * delta * haste_value) `
Question
Hi, I was testing with movement when I realized that I was going faster when I pressed W + A, or W + D, and so on. I was wondering if there was a way I cpuld detect that two imputs where being used so I could half the "speed" variable
Pressing W+A (look at applied_cforce for linear_velocity)
Pressing W
(Ignore the axis, I was rotating to make the screenshots)