I thought I would share some work I’ve been doing using Godot, mainly for testing out and developing a toolset I could use at work. Focus have mainly been on getting a somewhat believable lighting and atmosphere, as well as exploring various workflows.
GD1 - Yellow
Yellow is a little environment i made with relatively few vibrant colors inspired by Mirrors edge, especially the first one. I tried to get that sort of living yet corporate atmosphere.
GD2 - Apartment
GD2 Apartment is a project where I took some of my old apartment drawings from back when I was an architect, and remade them in Godot.
GD3 - Glyptotheque
Here i initially wanted to create a virtual glyptotheque/museum to showcase some lighting on statues, but it’s not much of a glyptotheque if there’s only 1 statue. However, I think the lighting came out nice enough.
While I still haven’t achieved the level of photorealism that I wanted to, I’m sure I’ll get there eventually. If anything, at least I’m having fun using Godot.
In case anyone is curious about the workflow, I’m using two different addons I made for Blender, which allows for rapidly prototyping environments. These includes lightmapping, live-linking between Godot and Blender, colorgrading and more. I’ll probably write another post about it at a later point, once it’s matured a bit more and if anyone is interested.