Godot Version
4.2.1
Question
I have an area 3d in a rigidbody parent. As soon as I instance it the area 3d detects its parent first than other body. How do I exclude it from detecting its parent?
4.2.1
I have an area 3d in a rigidbody parent. As soon as I instance it the area 3d detects its parent first than other body. How do I exclude it from detecting its parent?
Solved it by checking the type.
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