Area3D monitor disabling or collisionshape disabling

Godot Version

4.2 and above

Question

This is more of a learning question then actual help. I just want to know which saves more on resources and calculation for the engine.
Is it more efficient to turn off monitoring and monitorable of an area3d or to disable the corresponding collisionshape?

2 Likes

sorry :sweat_smile:? as for my current knowledge i believe that if you disable the collisionshape the collision-detection wont happen/calculate, but if you only turn of monitoring and monitorable it still happens but wont emit the signals.

But im not sure if thats actually how it works, its just my guess