Godot Version
4.3-stable
Question
I am currently trying to make a MeshInstance that will act as modifiable ground. Everything is working perfectly but I just noticed that on 2 corners the elevation has a much closer range (half as far away). That’s because it only affects one triangle and the other one isn’t affected at all (images).
What should I do? I have no clue really. Tell me if you need to know anything more.
The desired effect is the longer one.