Assign exported node variable from scene, not tree or drag&drop

Godot Version

Godot 4.7.stable

Question

Wasn’t sure if this should go here or programming.
What I want to do is be able to assign nodes/scenes to an exported variable (W Next Spot for example) from the current scene itself directly, instead of having to either drag&drop it from the scene tree or click the “Assign…” button and searching for it in the list.

As you can see, I am setting up a Mario Party-esque game board, and connecting lines to each one. I have to define which spaces are available to move to next, but it’s VERY tedious having to click the “Assign…” button every time and search for the right node name.

An eyedropper tool is what I want to add to make this easier. Is this possible?

I would most likely take a different approach, and instead of adding those nodes yourself one by one, I’d keep their blueprints / resources in a 2D array, so while generating the scene itself, you can just programatically assign whatever you need.

What do you mean keep them in a 2D array? Placing the nodes manually myself gives me control over how the board flows, which is what I want. I just need a faster way to assign which node connects to which other node.