What started as a small challenge to myself (Build a game, with a certain theme and restrictions and do so in a few hours), has slowly started growing into something I want to sink a bit more time in.
Before I do that, I want to sit and think on it, and for that I would really appreciate your honest feedback. Given, it’s still a rough WIP / proof of concept, but enough to get a feel for where I’m going I think.
The game is a grid based puzzler, themed around “falling apart”, and the original vision I had for it, is that it’s a spacecraft, struck by a meteor rain that needs repairs (Read: Plug the holes). But I guess that could be flexible as development continues.
I drafted my own grid system and levels are parsed from simple images, (Each cell represented by a pixel). Afterwards I check where I need to draw the walls. Currently there’s 10 levels. I hope to introduce some more mechanics in the next few weeks, although time will be sparse, and it’s challenging to come up with something unique, given the limitations of a grid.
I’d love for you to give it a shot and share your honest feedback. I know it’s still pretty bare, but I hope with this topic, and the game in front of you, you see where I want to go with this. If not, that’s also honest feedback
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The game can be played on Itch.










