Godot Version
4.6
Question
Hello! This is my first question here and really happy this forum exists, anyways to the point:
I am demo-ing a type of city builder and I spawn buildings dynamically, they MeshInstance3D packed into a StaticBody3D. My question being, I create some of these meshes procedurally and I would like to embed custom data into them, specifically a custom resource I built that contains vertex arrays and other important data that should be saved but I don’t really want to save them on one Node, rather my idea was to embed this data into the MeshInstances I create and when I find them through raycast to fetch that data and edit it afterwards (this is all a part of me changing these meshes procedurally in certain ways).
So the question being, how do you think should something like this be achieved, I did see something about attaching scripts to these objects but I am not 100% sure if that is the proper way of doing this.
Thanks in advance!
