Audio not Playing in Web

Godot Version

4.3

Question

I am Exporting my Game for a Web Build and then I tried hosting it on a local server as well as Itch for example. And I can’t hear any sounds at all

here is a part of the ready in my Audio Manager:

func _ready() -> void:
	process_mode = PROCESS_MODE_ALWAYS
	
	# Web-specific audio initialization
	if OS.get_name() == "Web":
		# Listen for input to unlock audio
		var event_listener = func():
			if JavaScriptBridge.eval("""
				if (typeof window.audioContextStarted === 'undefined') {
					window.audioContextStarted = true;
					window.AudioContext = window.AudioContext || window.webkitAudioContext;
					const audioContext = new AudioContext();
					audioContext.resume();
					console.log('Audio context initialized');
					return true;
				}
				return false;
			"""):
				Logger.info("Web audio context initialized", LogType.INIT)
		
		# Connect to input events
		get_viewport().connect("gui_focus_changed", event_listener)